But, fly for 15 min and you recognize the beauty in the choice comfort wise. Your eyes tell you to use it like a real physical control, and with the yoke, it is especially strange. When you grab the yoke or control stick, the angle of the controller is "neutral" and then no matter where you move your arm, the wrist tilt forward and back and side to side move it. The steering is a little odd, but you can understand why they made the choice they did. I was skeptical as well, and although there are rough edges in this preview release, it has been incredibly well thought out. What's your thoughts, and do you have any helpful performance tweaks? Maybe its the CPU bottlenecking? Would a 8700K upgrade help in X-Plane 11?Īll in all, the graphics, world scale, interaction and VR immersion is just outstanding, and definitely one of the most impressive VR experiences I've tried this year :) It was fully playable though and I couldn't notice much reprojection judder/stutter while in air, but I was expecting less reprojection on Medium settings in-game (except textures on high) and SteamVR supersampling of 1.5. Im using a MSI GTX 1080Ti Gaming X (2Ghz OC) and i7 4790K OC to 4.6Ghz on all cores, and even without recording I had constant Asynchronous reprojection. Performance-whise though, it was kind of a disappointment. But I guess devs will probably add other controller schemes later on? Am I the only one having this issue? If I start the game having SteamVR on already, the game shuts down before entering main menu.Īlso, the joke-steering is a bit awkward as you only tilt the controllers and not move them forward/back or rotate them, as you would do in real life holding the joke. I need to close SteamVR and then start the game from Steam library, which automatically boots up SteamVR during loading. For example I cannot start the game while SteamVR already is running. I know its still a first public Beta branch and there are some flaws, but Im sure the devs will fix them all eventually. X-Plane 11 native VR support First Look and Cessna 172 Skyhawk flight in Chicago If anyone is interested in checking out my first Cessna 172 Skyhawk flight in X-Plane 11 VR, I made a video with my initial impressions, explaining most of the functionalities and some adressed issues: No more keyboard commands, no more mouse and everything just feels so much more realistic now. Seriosuly, this VR flight simulator is truly a blast and exceeded all my expectations.īeing able to interact with almost everything in the cockpit with Vive motion controllers is definitely a game changer. I have been waiting for this for such a long time, and finally X-Plane 11 got native VR support for HTC Vive and Oculus Rift earlier this week.
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